Ps4 Remote Play Stuttering
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Are you talking about you watch the stream on the PC and look on the PS4 at what you'r doing but the PS4 is ahead? SF the day before PS4 first launched and the game itself had no lag but if I looked at the stream on twitch it was stuttering this was with 1 Mbps upload. I think he means the Vita remote play. If your desktop is set at a refresh rate different than 60Hz or 59.94Hz, the stream will stutter. The vsync will mess up the frame pacing, because it is set at a different rate than the encoding. I believe that some people are experiencing stutters because of this. So try to set your desktop refresh rate at 60Hz or create a new one at 59.94Hz.

Valve launched Remote Play Together for its Steam gaming service earlier this week. This feature enables you to stream a live local multiplayer session with your friends. So even if a game doesn’t have online multiplayer, you can still hop on with a buddy across the country to play it.
But is Remote Play Together any good? Sometimes.
Remote Play Together works by broadcasting the hosts screen to the other players. Steam then acts as if the remote gamepads are plugged directly into the host’s PC.
But because Remote Play Together works by streaming from one player to another, it is highly dependent on the upload and download speeds of everyone in the group. While the feature is in beta, Valve says it supports up to four players (although it says more than that can work in “ideal conditions”).
So I’ve spent the last week testing Remote Play Together. I played with different people who live across the continent in a variety of scenarios.
Ps4 Remote Play Stuttering Mac
My overall takeaway is that it works OK, but it is definitely a compromised experience. And it falls apart more depending on how many people are in the group.
Let’s break it down.
Testing Remote Play Together on Steam
Scenario No. 1
In the first test, I played with GamesBeat managing editor Jason Wilson. I live in Denver, and Jason lives on the West Coast. The distance between us seems both great and close enough to expect Remote Play Together to function well.
And it did work well — although it wasn’t flawless.
We played Heave Ho and Blazing Chrome. Getting the session started was easy. For me, on the host side, everything was always perfect. On the remote side, Jason said that Heave Ho seemed to work every time. The same was true for Blazing Chrome until we got to the boss, and then he noticed some hitching.
The boss did have more going on, so I think it’s possible that this was a video encoding issue on my laptop.
But both games were playable and enjoyable.
Scenario No. 2
For my second test, I tried playing with Sidequesting editor and podcaster Erron Kelly, who lives in Nova Scotia … or maybe it’s Newfoundland. Are those different things?
Here’s what I know for sure. Erron lives in Canada in a time zone that is East of Eastern Time, which is messed up. Point is that he is far away and in another country.
We played River City Girls, and he was kind enough to capture his remote session for me.
As you can see in the video, Remote Play Together has a compressed look to it. It feels like you are playing a Twitch stream. But, again, it seems to work … until it doesn’t. If you watch Erron’s entire video, you’ll see that he has several moments where the game appears to freeze.
This was noticeably worse than when I played with Jason. Erron is twice as far from me as Jason. That distance — and in another country — means that the signal probably has to bounce around a few more internet nodes.
But while the stream was slightly less stable for Erron, he didn’t experience any insurmountable input latency. I was playing on Wi-Fi, so it’s possible that playing on a wired connection could improve the reliability. It’s also likely that Valve will improve performance as the Remote Play Together moves out of beta.
Scenario No. 3
Finally, I wanted to see the Remote Play Together working with more than just two people. So I started a session of Heave Ho with Erron and Henry, a friend of ours. This was definitely the most difficult time I had getting everyone into the game.
Erron and Henry would both connect and then quickly disconnect. Or they would see an error. I restarted Steam, and that seemed to fix the problem. So it is indeed a beta.
Once we were all in, however, the stream seemed noticeably less stable for both remote players. The game would hitch for them far more frequently than when I was playing only with one other person.
My guess is that sending two video signals out instead of one created some issues. Henry is in Florida, so we have thousands of miles between each of us.
Again, I was on Wi-Fi — an 802.11n connection — but I wouldn’t try to make this work without 802.11ac or a wired connection.
Remote Play Together might work for you
If you have someone in your life who lives far away but would enjoy one of the more than 4,000 Steam games that support Remote Play Together, then you should give the feature a chance.
Valve suggests playing on a wired connection with lower game settings and no V-sync, and that should improve the experience. So you have some room to play around to squeeze out something better if you’re dedicated. And Valve says it’s working to improve network performance.
So, again, if you have someone in mind, this is a viable solution to get together with them in local co-op games. Beyond that, I wouldn’t expect this to replace your weekly game nights where you have the crew over to play games in person.
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Ps4 Remote Play Stuttering Activities
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This has been a question that has been around since the feature first launched and will likely remain something that will be an issue for a lot of people in the future. Remote play is running slow and you want a way to make PS4 remote play faster. Like any network related issue, this one can have a large number of causes and solutions. In this guide, I will try to give a few useful tips to know about when you are trying to sleep up remote play and make the connection faster.
Ps4 Remote Play From Sony
The first thing you need to know with the speed of remote play is that its slow in general. Even when it’s working at 100% peak performance, there can still be some lag. Particularly with the PS TV. Getting a perfect, full speed, real-time response from the remote play feature is not something I was ever able to achieve on the vita or PS TV, but I was able to get some good results by taking the following steps.
Connect directly to the PS4…or don’t
I apologize for the lack of a concrete answer here. Depending on the location of your PS4 and router, it may be faster to choose one over the other. To make this worse, it can even vary from within the house. For example, my PS4 is upstairs. When I am downstairs it’s faster to connect via the internet, when upstairs its faster to connect directly. It is annoying as hell if you move around the house, but it is the price to pay. You can set this setting in the remote play section of the settings.
Use a wired connection
Ps4 Remote Play Stuttering
This, of course, doesn’t apply to the vita, but if you are using a PC or the PS TV, you will likely have the ability to use a wired connection to connect directly to the network. A wired connection is always faster and more reliable than a WiFi connection. The same is the case for the PS4. If you have the option, connect the PS4 to the network using a wired connection to make there is one less signal to worry about.
Optimize the wireless connection
If you are unable to use a wired connection, there are some things you can do to boost the wireless connection. WiFi signals sort of work like sound waves, they bounce off walls easier than they travel through them.
- Open doors so as not to obstruct the signal.
- Put the WiFi router in an open location so the signal doesn’t get lost.
- Get a WiFi repeater to boost the signal around the house.
- Place the device in a location where it can get a good signal.
- Make sure the PS4 is in a location where it isn’t being blocked.
Ps4 Controller Remote Play
Does the game support remote play?
So, yes, all games support remote play, but this is built in support on the operating system level. There is, however, the option for developers to add dedicated support for remote play. In most cases that I have seen, this will do great things for the performance. With all of the same variables, the performance can improve massively if you are playing a game that has dedicated remote play support. This is, of course, nothing you can control, but it is a good piece of information to know if you are doing everything you can and it isn’t improving performance.
